Gamified eLearning case study

Gamified eLearning for cybersecurity and remote-work topics.

AmWay gamified eLearning case study showing interactive games, cybersecurity training, trivia, crossword puzzles, and risk assessment learning assets.

AmWay training case study
Gamified learning

AmWay training case study

Challenge

Cybersecurity and remote-work training can become repetitive when presented as standard awareness content. The project needed a more active format to increase attention and participation.

Solution

PCG created a four-part set of security activities: a Social Engineering Board Game, Cybercrime Trivia Challenge, My Password Risk Assessment, and a Remote Working Crossword Puzzle.

AmWay Social Engineering Board Game launch screen
Real course artifact: one of four published game formats used to turn cybersecurity awareness into active participation.

Training Approach

Game-based learning, short challenge formats, learner choices, immediate feedback, and practical reinforcement.

Result

The games turned awareness content into active participation and gave the client reusable, memorable learning assets for common security topics.

Related services

Need training like this?

PCG can help convert subject-matter expertise, policies, procedures, software workflows, and operational requirements into training that is easier to use and easier to deploy.

Discovery

Clarify the audience, business goal, materials, review process, and LMS requirements.

Design

Structure the learning flow, interactions, assessment, and learner feedback.

Development

Build the course, video, simulation, game, or blended learning asset.

Launch

Publish, test, deploy, report, and support the course after release.

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Send the project type, audience, timeline, and existing materials. PCG can recommend a practical next step.

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